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Rush 3D
Dash along a three-lane block road linking floating sky islands. Switch lanes, jump and duck past obstacles and broken track. How far can you run?
ββ switch lanes Β· β jump Β· β duck
About this game
Block roads link islands floating above the clouds, and a little explorer in a helmet never stops running. Dodge obstacles on the three-lane track and see how far you can go in this 3D runner.
How to play
- Your runner moves forward on its own and keeps speeding up.
- Press ββ to switch lanes, β or Space to jump and β to duck. Duck in mid-air to drop fast.
- Jump low fences and spikes, duck under spinning saws at head height, and switch lanes around crate stacks and spike blocks. Jump or change lanes where the road breaks off.
- A head-on hit or a fall through a gap ends the run. Your score is the distance in meters. Grazing an obstacle from the side just bounces you back to your lane.
- Some obstacles move. Dodge a spiked pillar sliding on its rail by taking the open outer lane, and slip under a blue press while it's up (duck if it's low) or switch lanes.
- Watch for gadgets too. On a cracked bridge the side lanes crumble first, so stay in your lane. A spring pad bounces you over a long gap. Jump or dodge rolling barrels, and a red target on the ground marks where a bomb is about to land.
- Every 500 m the scenery changes: meadow, snowy isle, sunset, then night.
- Grab a red magnet to pull in coins from all three lanes ahead for 8 seconds.
- Each heart gives you an extra life: a little buddy joins the line running behind you (up to 3). Crash or fall and a buddy takes your place so the run goes on, invincible for 2 seconds.
- A jetpack lifts you high into the sky for 5 seconds: no obstacles or gaps up there, just switch lanes to grab the coins that appear in the sky. You land somewhere safe and stay invincible for 2 seconds.
- Grab the occasional star for 5 seconds of Fever: you run faster and smash every obstacle out of the way. Spinning saws fly off the moment you grab it. You can't die during Fever or flight: Fever lays a golden bridge over any gap.
Tips
- Look past the next obstacle to the lanes behind it and move into a clear lane early.
- The faster you run, the farther each jump carries you. Jumping right at the edge of a gap is enough.
- Coins don't add to your score, but there's an achievement for them. Pick the safe lane over the coins.
- Fever piles on distance fast, but gaps come at you sooner too. Jump a little earlier.