Dev log: Tech
Notes on what we learned while building these games.
- Oct 25, 2026A ten-line FPS counter for browser gamesTo find a slowdown that only happens on iPad, I needed a number first. How to count frames per second with requestAnimationFrame, and what it took to read that number in an iPad simulator that needed an 8GB download.Tech
- Oct 25, 2026The game only moved once a second, and only on iPadCloud Hop ran at 60fps in Chrome and 11fps in Safari on iPad. I trusted the simulator, shipped a fix, and hit the same problem again on a real device.Tech
