Dev log: Game design
Notes on what we learned while building these games.
- Oct 25, 2026Why there is always a cloud within reach in Cloud HopCloud Hop places clouds at random, yet you never get a board you can't climb. The largest gap between clouds is capped below the height a jump can reach.Game design
- Oct 25, 2026Why the crumbling clouds never sit on the pathIn Cloud Hop a gray cloud crumbles when you step on it and gives no bounce. Putting it on the path could make a board impossible to climb, so it is only ever added on top as a bonus.Game design
