Dev log
Notes on what we learned while building these games.
- Oct 25, 2026The game only moved once a second, and only on iPadCloud Hop ran at 60fps in Chrome and 11fps in Safari on iPad. I trusted the simulator, shipped a fix, and hit the same problem again on a real device.Tech
- Oct 25, 2026The cloud that looks touched but isn't stepped onWhen art and hitbox disagree, you either touch a cloud and don't land, or land without touching. I measured the topmost pixel of each cloud image and matched the hitbox's top edge to the art's top edge.Art and sound
- Oct 25, 2026I set no-cache and the CDN sat idleWith no-cache on JS, CSS and HTML, the CDN couldn't store anything, so even unchanged files were sent in full every time. Pairing max-age=0 with s-maxage let the browser check and the CDN store.Operations
- Oct 25, 2026Getting a transparent background out of AI art that can't make oneWhen the image generator can't give a transparent background, draw on magenta and erase only the background color connected to the edges, so identical colors inside the character stay.Art and sound
